Minimum tech needed for iOS app development

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So you’ve got a great idea for an app and want to release it to the App Store? That’s a great idea, so you now have two options. The first is to outsource the development work. If you’re limited on time or haven’t got the skills to complete the project, my advice is to look into outsourcing your project. The second option (which is not for the faith hearted) is to develop the bulk of the app yourself.  It may be longer and more challenging than you thought but at the end of it you’ll have a wealth of new skills that you can use time and again.

So let’s say that you want to develop the app yourself…

What tools and tech do you need in order to develop and release your app?

Every platform’s app store is different so which you decide to focus on will depend on why you are making this app.

If you want to develop and release on Apple’s App Store you’ll need the following:

  • iOS developer program membership which currently costs $99 per year
  • An Apple Mac laptop or desktop computer that can run the Snow Leopard OSX version.
  • The latest version of XCode installed (free to download from the Mac App Store)
  • An iOS device to test on (depending on the target device for your app, whether you want a new one or not will determine what this will cost)

The last item is actually not an essential one for development as XCode does provide iOS emulators of devices.  However, emulators aren’t always reliable.  It’s always good to get into the habit of testing your app on physical devices to ensure your graphics are all at least acceptably positioned.  It will increase the initial cost of your development setup  but remember you’re purchasing tech and tools that can be used multiple times over many projects so these are an investment.


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